1. Destroy the warships while avoiding the mines
The demonstration will consist of two rounds. In the first round you have to steer the boat in such a way that you destroy four warships.
In this round your targets will be stationary. Position yourself so that your target is in front of you and fire the torpedo.
Remember not to pass too close to the mines as they are magnetized and will be attracted to your ship, which is made of metal. If the mines touch your boat, they will explode and damage it.
2. Return the boat to the dock
Take the boat back to the dock.
Marko reloads the torpedoes and round two of the demonstration will begin.
3. Destroy the sailboats while avoiding the mines
The rules in the second round are the same as in the first round. The difference is that this time your targets will be smaller and mobile. There will be four sailboats that will sail from one side of the pond to the other.
4. Return the boat to the dock
As you did before, return the boat to the dock.
After the presentation, which Arthur liked, the professor will thank you and invite you to visit him in his workshop. This will be possible when some time will have passed.
Marko Dragic invited you to visit him at his lab on Doverhill.
5. Visit Marko Dragic (Part II)
Some time later you you will be able to visit Marko Dragic in his workshop in Doverhill. This will be possible during the night-time (9PM+).
Go inside through the door at the back of the building.
Dragic will ask for your help in deploying three conductors outside his laboratory. He will also give you a detector which can be used to locate places where these conductors are to be placed.
Dragic needs help placing conductors in the electrical fields around his laboratory so he can power his greatest invention to date.
6. Aim the detector to find an electrostatic field / Place a conductor in the electrostatic field
You have to find three places where you should place the lightning conductors. Use the detector and start rotating. When you are facing in the right direction, the detector will start blinking. Go in this direction and the detector should blink more and more often.
When the detector starts to light up constantly, you will be able to place a conductor.
The first place is to the northwest of the lab, the second place is a little further up the hill and the last place is on the hill, next to an old tree trunk that will light up from a lightning strike when you approach it.
7. Return to Marko Dragic
Go back to the lab. Dragic will want to conduct an experiment but it will turn out that not everything is ready yet.
The professor will ask you to climb the nearby tower and toggle the switches located on the top.
8. Climb the tower and operate the switching array
Climb up the ladder to the top of the tower. You will find there a board with three switches.
Toggle the switches untill all the lights turn on. To do this, switch exactly once each switch.
Once you do that, Dragic will be able to conduct his experiment.
9. Return to Marko Dragic
Go back to the lab. You will see how Dragic uses lightning energy to bring the robot to life.
The robot will only take a few steps and fall over, but Dragic will be extremely happy about it. This is where this stage of the mission will end.
10. Artificial Intelligence Achievement / Electric Lantern (Conclusion)
When you visit the professor's lab again after some time, you should notice the weapon icon on the map.
When you enter the lab, you will find the professor's corpse lying on the floor. The robot the professor created has disappeared. Next to the corpse you will find Electric Lantern. You will complete the Artificial Intelligence achievement.
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