Dragon Ball Z: Kakarot Guide to Higher Quality Visuals (Engine.ini Settings)

This is a guide that shows you some settings you can add to your Engine.ini file to increase the visual quality of the game. This will effect performance, as it will be more work for your computer to render, so make sure your computer is up to the task!

This is a guide that shows you some settings you can add to your Engine.ini file to increase the visual quality of the game. This will effect performance, as it will be more work for your computer to render, so make sure your computer is up to the task!

How to Add Higher Quality Visuals

The Guide

The Engine.ini file should be located in the directory below. After you have copied the text provided below into your file, right click the Engine.ini file and set it to “Read-Only” then hit apply and exit.

  • C:\Users\\AppData\Local\AT\Saved\Config\WindowsNoEditor

r.MipMapLODBias has a large impact on texture quality.

r.SkeletalMeshLODBias will effect model quality, but isn’t as noticeable due to the game models being poly optimised.

The foliage and temporal AA settings will have a large impact on performance, and Light/Shadows will have both the largest performance hit and quality increase.

View distance scale should be fine at 10, but bring it back down to 2 if you find your machine is unhappy.

I’ve tested these settings on a Ryzen 5900x, RTX 3070, and 32GB of ram and I get a smooth experience at 1440p. I reccomend vsync off and Boarderless Window mode to prevent screen tearing.

Copy the below text into your engine.ini file:

[SystemSettings] r.MaterialQualityLevel=0 r.HighQualityLightMaps=1 r.MaxAnisotropy=16 r.PostProcessAAQuality=6 r.MipMapLODBias=-6 r.LightMaxDrawDistanceScale=125.0 foliage.LODDistanceScale=5 foliage.DensityScale=2.0 grass.densityScale=2.0 foliage.DitheredLOD=5 r.LandscapeLOD0DistributionScale=4 r.SkeletalMeshLODBias=-4 r.StaticMeshLODDistanceScale=0.25 r.Shadow.DistanceScale=1.5 r.Shadow.FadeResolution=8 r.Shadow.MinResolution=64 r.Shadow.RadiusThreshold=0.01 r.Shadow.TexelsPerPixel=1.6 r.Shadow.TransitionScale=2 r.Shadow.CSM.TransitionScale=2 r.TemporalAACatmullRom=1 r.TemporalAASharpness=1.0 r.TemporalAASamples=64 r.TemporalAAFilterSize=1.0 r.TemporalAAPauseCorrect=1 r.Streaming.UseFixedPoolSize=1 r.Streaming.PoolSize=0 r.Color.Max=0.98 r.Color.Mid=0.45 r.Color.Min=-0.02 r.LightShaftQuality=1 r.LightShafts=3 [/script/engine.renderersettings] r.ViewDistanceScale=10

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